ChipLog

Various stuff from some guy.

Tag Archives: Workstation

A Proud Moment: VMware Workstation 8

Today is kind of a career highlight for me. A moment I’m especially proud of. We just released VMware Workstation 8. Code-named “Nitrogen,” this release has been in the planning stages since around the time I joined VMware 7 years ago. It has been in active development for the past 3 years. Easily the longest [...]

Designing Unity: The Start Menu

Early on when we began to develop Unity for Workstation, we started to look at ways to give users access to the guest’s start menu. This seemed like an easy thing to solve at first. A month later we realized otherwise. We debated for some time and discussed the pros and cons of many approaches [...]

VMware Workstation 6.5 released!

I wanted to come up with some witty introduction here, but after a year of hard work on Workstation 6.5, I’m just too tired to come up with anything. Workstation 6.5 is the latest release yet of our Workstation product, and continues in the fine tradition of being an awesome program. It’s also the first [...]

Workstation 6.5 Beta 1 – Now with 100% more Unity!

I talked a little while ago about working outside the box with Unity. At that time I gave a sneak peak into what I’ve been working here at VMware the past few months. Well, now everyone can see. We just announced VMware Workstation 6.5 beta 1, the first public beta for Workstation 6.5. Among many [...]

Botching the Trivial

As a developer, I’m used to screwing things up. It comes with the job, and that’s why we have beta testers, QA, and code reviewers. You get used to it, and usually it ends up not being too big a deal. What’s really embarrassing is when the screwup is literally staring you in the face [...]

Working outside the box with Unity

A Brief History of Boxes In the days of old, working on your computer meant working inside a limited contained box. You could run programs but only one at a time, because running two at the same time would require two computers. This was the status quo for years. It’s just how computers worked. Then [...]

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