New libnotify, notification-daemon and notify-python releases

I’m very tired, so I’ll keep this brief.

I just put out libnotify 0.4.0, notification-daemon 0.3.5, and notify-python 0.1.0 releases. Most of the really annoying bugs people have reported have been fixed. More information is available on the news post.

I made a decision that will be unpopular to some, and I expect some disagreement on it. notification-daemon 0.3.5 does not ship with the Bubble theme. A large number of the problems people have reported to me on IRC and in e-mail centered around this theme, and until I have the time to give it the attention it needs, I’m removing it from the default install. It’s still in SVN and the tarball, and development will resume on it at a later date. However, I want to give people the best out-of-the-box experience as possible, and the Bubble theme currently makes that hard. If people want to chip in and help, you’re more than welcome.

Aside from that, it’s a very good release and I highly recommend people update. As always, please make sure to report bugs.

I have a couple of neat things I plan to work on. One is a little event notifier for scheduled events on online calendars (30Boxes.com to start). This will be using the new libnotify Python bindings. If it proves useful, I hope to add Google Calendar support as well. I’ll make some sort of announcement once I get a prototype working.

Galago 0.5.0! Can I sleep now?

I finally, after a long 8 months of development, put out Galago 0.5.0. The list of changes are huge, but I feel it’s a pretty solid release. I’ve been wanting to get this release out for a while now, but I kept finding one more thing to fix. I finally bit the bullet and prepared the release. Oh, and this one includes Python bindings!

I have a news post at the Galago site talking a bit about the release and linking to release notes.

I feel like a weight has been lifted from my shoulders. I’m going to sleep well tonight.

Alpha channels and release schedules

  • GTK+ and semi-transparent windows

    Mike Hearn wrote a blog entry on writing GTK+ applications that provide semi-transparent Cairo-rendered windows. He suggests a SexyWindow class for libsexy, which actually fits in with some of my plans nicely. More on this… someday.

  • Galago 0.5.0.. Almost

    Galago 0.5.0 is about to be released. I’ve said this for a while, but it’s actually happening now. The only thing left is to get the GalagoGtk# bindings out, but I’ve ran into a problem… I want to call the namespace Galago.Gtk, but then the GAPI-generated code tries to use Gtk.Widget and such, which causes a lookup in Galago.Gtk. I don’t know how to fix this, and may have to go back to the GalagoGtk namespace. Any suggestions?

  • Thanks Federico

    I’m somewhat borrowing Federico’s blog entry format on a trial basis for some posts. I’ve grown to like it. Helps to stay organized without being too verbose.

libsexy 0.1.7 released

I just put out a release of libsexy v0.1.7. It contains a number of fixes to SexySpellEntry, so if you’re doing any work with that or using it in software such as xchat-gnome, you’ll want to upgrade. Full release notes are available. Python and gtkmm bindings are also available at the libsexy site.

On a more humorous note, I’ve been told by a friend that he can no longer visit my blog due to mentions of libsexy causing his proxy to block my site. Anybody else having this issue? 🙂

Tetringo 0.3.1 for the desktop and Nokia 770 released

I just released version 0.3.1 of Tetringo for the Linux desktop and for the Nokia 770. It’s still only single-player, but it works well and plays wonderfully on the Nokia 770. This is actually the second release of the night, and features an all-new shiny Quit button! And some rendering speed-ups and reduced file size.

This release is dedicated to Philip Langdale, who wanted a new game for his Nokia 770 that he could play this weekend. Enjoy 🙂

Tetringo!

I’ve been playing a bit of Second Life lately with my girlfriend. Second Life is an interesting free (for basic usage) fully-scriptable virtual world. One of the more popular games inside of Second Life is a 2D board game called Tringo. It’s a mix between Tetris and Bingo, where you compete with others for cash. The game consists of a 5×5 grid, and you have to make 2×2, 2×3, and 3×3 blocks with the pieces you get.

The game is fairly addicting, and my girlfriend and I have been wanting a way to practice while away from Second Life. So, I worked a bit on the bus and spent a couple of nights hacking on my new game Tetringo. It’s a clone of Tringo, playable on the Linux desktop, and designed so it will work on the Nokia 770 (once I finally do packages). Screenshot below.

Tetringo

For instructions, see the Tetringo page for more details.

It’s fun so far, but has some work I’d like to still do on it.. eventually. Multiplayer over a network and over Bluetooth is high on my list. I’ll probably get back to it after more productive software releases (leaftag, notification-daemon and Galago).